Rushed Town Hall 10
For my next post I'm going to bring you something a little different, the begginging of a "Lets Play" series. A friend offered me a gift card to rush my town hall from about a third to half leveled TH7 base to TH10 when I mentioned I was thinking of moving up to TH8 a bit early. I jumped at the chance, pushed to TH10 then used the excess from the card to level get the Archer Queen and get her to level 2 as well as bring a single inferno tower online to strenghtne my defenses otherwise all I have is the structures I built myself when I initially moved up to TH8.
So lets take a look at the damage and see what we are working with.
Level 52, Gold 3 with 1354 Trophies, and 189 Gems. Current Clan "Outback Cowboyz"
Base Design: The Tempest TH8 Trophy Hunting Formation
This base design is by Orz from the Supercell clash forums.
Orz has obviously put a lot of time into this design, I particularly like the defensive pathing built into its outer walls to help counter Giant/Healer attacks, centralized Mortar/AD/Wizard Towers.
Obviously I have deviated from his basic design adding in the Archer Queen up top in place of one of the Elixir storages, and shifting around one of the AD/Wizard tower combos in order to get that centralized Inferno tower placement.
Before Pushing to TH10 I was raided twice while at TH8, One 53% Loss to Off Constantly of KeepCalmClashOn, and a 43% Victory vs Owen of Dragon Alliance, Post TH10 I was hit by Makoto1143g of swoosh a 59% loss.
My initial reaction is the Tempest design is extremely solid even with this shoddy material and I will probably stick with it for at least the short term while I build all the structures I'm currently missing from TH9/10. I will say the addition of the single inferno tower was quite impressive and I credit it with holding Makoto's attack to 59%.
Defense/Offense:
Clan Castle: Level 3, 20 troop capacity
Barbarian King: Level 5
Archer Queen: Level 2
Defensive Structures:
6/6 Cannons: 1 Level 8, 4 Level 7, 1 Level 2.
7/7 Archer Towers: 4 Level 6, 1 Level 4, and 2 Level 1
3/4 Air Defense: 1 each at level 1, 2 and 3.
3/4 Wizard Tower: 1 each at level 1, 2 and 3.
3/4 Hidden Tesla: 1 Under construction, 2 at Level 1.
0/3 X-Bow: I prioritized the Inferno towers due to their ability to hit multiple targets.
1/2 Inferno Tower: 1 Level 1 set for multiple.
250/250 Walls: Solid Core of lvl 6/7 Walls but still a substantial number of lvl 1 and 5 walls.
6/6 Bomb: 6x lvl 3
5/5 Giant Bomb: All Level 1
2/5 Seeking Air Mine: All Level 1
5/5 Air Bomb: All Level 1
6/6 Spring Trap: All have Springs
4/5 Builders Huts: Fat boys gotta build.
Offensive Considerations:
200 Troop Capacity
Lvl 3 Clan Castle (20 spaces)
2 Lvl 9 Barracks, 2 Lvl 8 Barracks. I can produce 2x Dragons 2x Healers simultaneously or 4x healers as my highest troops.
2 Dark Barracks, 1 Level 2 (Hog Riders) 1 Upgrading to level 2 and currently out of commision.
Lvl 3 Spell Factory, 3x Capacity. Rage, Lightning and Healing.
Barbarians: lvl 4
Archers: lvl 4
Goblins: lvl 4
Giants: lvl 4
Wallbreakers: lvl 4
Balloons: lvl 3
Wizards: lvl 4
Dragons: lvl 1
Healer: lvl 1
Lightning Spell: lvl 3
Healing Spell: lvl 2
Rage Spell: lvl 1
Minions: lvl 1
Hog Riders: lvl 2
Currently Unable to produce:
Jump Spell, Freeze Spell, PEKKA, Valkyrie, Golem, Witch.
So that is my current starting point, essentially a slightly tougher then normal TH7 but in trade I suffer a loot handicap when attacking anyone other then TH10 bases. My current plan is to use what ever Gems I get from mowing my bases lawn to boost my 4 primary Barracks, Queen/King, and Spell factory once or twice a week when I have a couple hours to myself to raid hard and build up resources to upgrade this abomination of a base from its current ungainly mess to a solid Crystal 1 / Master League Base.
With 4 available builders and many structures still needing to be built I believe my first priority will be to get the other 2 Dark Elixir Drills built as fast as possible as well as building the remaining Air Defense and Wizard Tower. The AD and Tower are both fairly quick builds so Once those are done I will probably prioritize getting the pair of low level Archer Towers and Cannon up while I save to begin construction of first my Second Inferno Tower and then First X-Bow. I think the ability of the Inferno Tower to handle multiple attackers trumps the extra 2 million gold needed to begin construction of it as well as the X-Bows range and AD capabilities. With 2 builders consigned to construction of defensive structures for the foreseeable future I will probably use 1 of the remaining builders to upgrade my Offensive capabilities focusing primarily on my Dark Barrack and Army Camps. As one of my Dark Barracks is already capable of producing Hog Riders I will keep the other barrack under constant upgrade until it can construct Witches then switch to the Army Camps. The Final Builder is going to be helping me play catch up, what ever upgrade can be finished fastest I will have him work on until all of the available upgrades are in the 1 to 2 day range, at that point I will probably utilize him for what ever upgrade feels most imperative to me at the moment though I see him spending a lot of time working on Walls lol.
To get the vast amounts of resources I need for all of this production I currently intend to run a mixture of BArch and BAG armies, probably with a few Giants and Wallbreakers to open a few doors and 3 Lightning Spells to ring the bell. That Army Comp costs 18.5k for the basic BAG troops, 54k if I use all 8 Wallbreakers and 4 Giants, and an ungainly 109k elixir if I also use all 3 lightning spells. The spells take 90 minutes to produce so I can use about 2 of those an hour, the Basic Army takes approximately 18 minutes, 24 if i need to replace Giants/WB's. This allows me to raid about 3-5 times an hour depending on how frugal I am with my troops during heavy raiding sessions.
I currently plan to switch to the BAM composition after I research Minions2 and hit about 1500 Trophies though I don't think that will happen for at least a week, possibly 2.
So that is it folks, My current situation, the plan to dig my way out, and a look at my ugly base. I currently plan on updating this series Once a week though I may put up more frequent updates depending on if any interesting things are happening.
Until then this is Rev signing off, and get your clash on!
I particularly like the defensive pathing built into its outer walls to help counter Giant/Healer attacks, centralized Mortar/AD/Wizard Towers. clash of clans hack
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